1. Kotaku (USA) - Virtual Worlds for Fun and Research. "We mentioned Arden, the university-design MMO, a few times; a working paper has just been released that looks at economic behavior in MMOs using the game. The interesting thing here isn't so much the fact that people replicate real-world behaviors online (in this case, they purchased less of an item when it was more … [Read more...] about The Watch – virtual worlds in the news
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The Watch – virtual worlds in the news
1. Emirates Business 24/7 (UAE) - Why your Second Life is more than Lively. "Virtual history has a habit of repeating itself. Not so long ago, hype surrounding the 'Second Life' 3D world seized gamers and companies alike. Now the limelight is on Google's similar offering, Lively. Google's virtual world was launched less than a fortnight ago, yet already there are scores of … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. TechNewsWorld - Second Life Goes Hollywood. "Ariella Furman took her first summer vacation as a college graduate to Walt Disney World, where reality hides behind princesses. When it was over, she returned to Ivyland, Bucks County, Pa., and her job making videos -- or more accurately, machinimas -- for the virtual world Second Life, where reality hides behind avatars." 2. … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Linux Insider - Virtual Worlds: An Untapped Healthcare Marketing Resource. "Second Life is part of a new media category known as "virtual worlds," an area that has been receiving a lot of attention recently. The channel's ascension begs the question: What possibilities exist for SL's use in pharma healthcare marketing and sales? To better answer this, I recently went on an … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Hollywood Reporter (USA) - Nick splits games, virtual worlds. "MTV Networks' Nickelodeon Kids and Family Group said Tuesday that it has formed separate divisions focused on gaming and virtual worlds and has promoted executives from within the Viacom-owned company to run the new groups." 2. BusinessWeek (USA) - What Do Teens Want? "Using its online community, Habbo, … [Read more...] about The Watch – virtual worlds in the news