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The Metaverse Journal

The Metaverse Journal

Virtual Worlds Since 2006

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second life viewer

Linden Lab announce Viewer 2.1: voice morphing now available

June 11, 2010 by Metaverse Journal Editor Leave a Comment

First - some cynicism on what is otherwise a noteworthy announcement. It's hard to imagine that it's spontaneity that led to a fairly significant viewer upgrade a day after laying off 30% of its staff. It's a move that will be seen through by a lot of Second Life residents for what it is: a carefully planned PR exercise to take the focus off the cutbacks whilst emphasising it's … [Read more...] about Linden Lab announce Viewer 2.1: voice morphing now available

Merged realities – events and issues for virtual worlds

February 25, 2010 by Metaverse Journal Editor Leave a Comment

1. Linden Lab have started providing more illustrations of the potential uses of the new Shared Media functionality that was rolled out this week with Viewer 2. More of our thoughts on Viewer 2 in coming days, but one small pocket of resistance appears to be coming from SL musicians, as the new search functionality as it currently stands is impacting the ease with which people … [Read more...] about Merged realities – events and issues for virtual worlds

Second Life 2.0: sneak peek of the new viewer

February 23, 2010 by Metaverse Journal Editor Leave a Comment

Back in June last year, we gave a sneak peek of the Second Life 2.0 viewer. At the time, Linden Lab stated it was only a very early iteration of what would be the final product. The imminent announcement by the Lab of the public beta for Viewer 2 certainly adds weight to that claim, given the much larger feature set of the near-final product. Here's the June 2009 … [Read more...] about Second Life 2.0: sneak peek of the new viewer

Does a cross-platform interface make Second Life a second-class application?

February 23, 2009 by Tateru Nino Leave a Comment

If you're a Mac user, you know you've got access to a whole slew of first-class applications. That is, apps that follow the user-interface style guidelines for the Mac. Painstakingly developed and tested over time, the guidelines ensure consistent layouts of menus, options and hotkeys, so that you don't spend your time struggling to work out how to do the familiar, when you … [Read more...] about Does a cross-platform interface make Second Life a second-class application?

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