I've had the pleasure of having a chat to Jokay Wollongong in RL on one occasion, and hope to again in the future. I was more than aware of her work in Second Life prior to that catch-up, but only then did I realise her passion for the work she does. Sure, it's part of making a living but it's also a lot more than that - she is fundamentally driven by seeing the outcomes … [Read more...] about Trademark protection gone mad: Linden Lab takes aim at educators
The Archive
Dark Siren: Part 5
It's time for the final part of the Dark Siren serialisation. This takes the story up to the Chapter 10. Don't forget you can see Part 1 here, Part 2 here, Part 3 here, Part 4 here. If you like what you read, please do support an up and coming author and buy the full book as a PDF here for only US $7.95. Payments are accepted via PayPal or credit card. A big thanks to … [Read more...] about Dark Siren: Part 5
Archi-Me: CAD to virtual world
There's no denying the demand by business for virtual environments that allow for replication of real world products and processes. Forterra's OLIVE platform, TeamingStream's NoviCraft, Second Life and OpenSim grids are just four environments used extensively by business for prototyping products or business. Archi-ME is a new entrant in that space. Created by UK-based company … [Read more...] about Archi-Me: CAD to virtual world
The Virtual Worlds Story Project: HIV/AIDS
The Virtual World's Story Project (TVWSP) is a partnership between Jena Ball (SL: Jenaia Morane) and Marty Keltz (SL: Marty Snowpaw). We've previously covered one of their other story quests and they've certainly been prolific in the health and education field. Their latest project is focused on HIV/AIDS and is titled The Life and Times of Uncle D, which you can get a taste of … [Read more...] about The Virtual Worlds Story Project: HIV/AIDS
The Watch – virtual worlds in the news
1. Marketingweb (South Africa) - Corporate gaming and virtual worlds. "Throughout 2009, the corporate world was exposed to the reality of virtual worlds which has seen a growing influence on how companies train, market, advertise and communicate. This trend was largely driven by the rising influence and profile of virtual online worlds, which allow users to create ultimate … [Read more...] about The Watch – virtual worlds in the news