Identity is a perennial sort of a topic, and Activision-Blizzard’s Real ID programme has brought it back into the limelight. Unless you’ve been hanging out under a rock (which would, you know, be fine – especially from a sun-protection perspective) you’ve probably heard about A-B’s programme which is the first phase of tagging your time in Blizzard games (like World of Warcraft … [Read more...] about True names: identity, safety and Blizzard’s Real ID
The Archive
Opportunity cost: not to be underestimated
Here's a true story: Like a lot of players, I have a Level 2 character in World of Warcraft that exists purely as a banking / auction house conduit (bank alt). I have another character that is leveling one of their professions and they needed a particular item sold for a measly one silver, 18 copper from one of the vendors right across from the auction house where my bank alt … [Read more...] about Opportunity cost: not to be underestimated
The Watch – virtual worlds in the news
1. LiveScience (USA) - Virtual Government (vGov) Aims to Improve National Security. "The federal government is launching a cyberspace initiative this summer that sponsors say has the potential to enhance national security, improve government collaboration and save taxpayer dollars to boot. Called vGov, it is a virtual world that will function much like a secure "Second Life" … [Read more...] about The Watch – virtual worlds in the news
Weekend Whimsy
1. Paulette Oldrich Second Life Jazz Singer 2. Second Life Role Play | 2. szerverünk bemutatása | 1. rész 3. High Elf Dance in Second Life … [Read more...] about Weekend Whimsy
The history of Second Life
Over the past two months I've been pretty immersed in virtual worlds history in regards to health innovations (for this book), and it's certainly been an illuminating experience. That said, this post from Tateru Nino over the weekend is the most illuminating piece of virtual worlds history I've read in a long time. Coinciding with Second Life's 7th birthday celebrations, the … [Read more...] about The history of Second Life