Just a heads-up that I've written a small piece for the ABC Technology site on the use of MMOs in education and business. For the seasoned virtual worlds watcher there's nothing earth-shattering in there, but it's a useful overview for the newcomer or casual observer. Obviously these concepts don't just apply to World of Warcraft (WoW), but as the behemoth in the arena it's one … [Read more...] about World of Warcraft as leadership incubator and education platform
General News
Linden Lab announces new CEO: Rod Humble
Linden Lab have certainly had a year of senior executive changes, with Mark Kingdon, Philip Rosedale and now Rod Humble sitting in the CEO's chair. The press release from Linden Lab can be viewed here. Coming from work on The Sims 2 and 3 and his cited interest in developing 'experimental games', he could be considered an obvious choice for the role. There'll be some concerns … [Read more...] about Linden Lab announces new CEO: Rod Humble
Beautiful Kate – US Release on DVD / On Demand Video
Just a quick note for our US readers. You may recall last year we were pretty excited to play a small role in the movie called Beautiful Kate. Set in rural Australia, stars Rachel Griffiths and Ben Mendelsohn have a scene involving Second Life being used in a very normal way - as a social outlet. The DVD of the movie is now available in the United States. If you'd like to … [Read more...] about Beautiful Kate – US Release on DVD / On Demand Video
2010 virtual worlds predictions review
It's that time of the year again: looking back over the predictions made a year ago and seeing how right or wrong we were. We managed 7 out of 10 correct in 2009, so let's see how it goes: Prediction 1: OpenSim will continue or even improve on its growth trajectory – the momentum will continue, although a handful of larger grids are likely to have the lion’s share of that … [Read more...] about 2010 virtual worlds predictions review
The Watch – virtual worlds in the news
1. VentureBeat (USA) - Sony’s Home virtual world hits 17M users and finds a business model in virtual goods. "Two years after its debut, Sony’s Home online virtual world for PlayStation gamers has hit 17 million users worldwide. The virtual community has now grown into a gathering place where gamers can play hundreds of games, attend droves of events, and buy lots of virtual … [Read more...] about The Watch – virtual worlds in the news