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3D texture breakthrough

February 12, 2011 by Metaverse Journal Editor Leave a Comment

This article appeared earlier in the week over at our sister-site, Metaverse Health

A story over at New Scientist caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators:

The potential of this in clinical simulation is fairly obvious. Whether it be surgery or anatomical exploration, expect to see some of those expected evolutionary improvements in quality just a little bit sooner. Developments like this also illustrate the importance of graphical accuracy in simulation – the more easy it becomes to manipulate objects in a realistic way, the better the outcomes garnered.

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Filed Under: General News, Health, The Archive, Virtual Worlds

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Comments

  1. Suezanne says

    February 12, 2011 at 2:43 pm

    Very nice.

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  1. Tweets that mention 3D texture breakthrough -- Topsy.com says:
    February 12, 2011 at 10:45 pm

    […] This post was mentioned on Twitter by HayesDavidson3DNews, jasecarlos. jasecarlos said: 3D texture breakthrough http://bit.ly/fGN8Wy #nichefur […]

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