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The Sims Online dies

May 3, 2008 by Metaverse Journal Editor Leave a Comment

On the 26th February we mentioned that transition of The Sims Online to a free offering called EA-Land. Just over two months later and the announcement has been made of it’s demise as of the 1st August.

The Sims Online was a real ground-breaker in virtual worlds and it’s a further illustration of how difficult it is to find the formula that works best for large numbers of people. We’d love to hear your stories about TSO – will you miss it?

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Filed Under: Alternatives, General News, The Archive, Virtual Worlds Tagged With: ea-land, sims online

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Comments

  1. Michelle says

    June 14, 2008 at 1:34 pm

    I think EA’s problem was that they did not promote it enough. Then they just let it die instead of trying to save it. I never once heard that they were changing it to EA Land (stupid name) until yesterday. If they truly wanted the same to succeed they would have done much more advertising. The game was fun, I played it for about a year. Some die-hard fans are probably very upset, but EA could have made the game much better. I think their concept was brilliant, but I don’t think they tried hard enough.

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  2. Michelle says

    June 13, 2008 at 10:34 pm

    I think EA’s problem was that they did not promote it enough. Then they just let it die instead of trying to save it. I never once heard that they were changing it to EA Land (stupid name) until yesterday. If they truly wanted the same to succeed they would have done much more advertising. The game was fun, I played it for about a year. Some die-hard fans are probably very upset, but EA could have made the game much better. I think their concept was brilliant, but I don’t think they tried hard enough.

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  1. What has Second Life achieved in five years? : The Metaverse Journal - Australia’s Virtual World News Service says:
    June 22, 2008 at 3:13 pm

    […] a worthwhile exercise. Until then, there were gaming worlds and more restrictive social worlds like The Sims Online. Most importantly, it’s started to change the mindset of the broader population – virtual […]

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